Eve online high slot utility

eve online high slot utility

A sub-reddit devoted to the MMORPG EVE Online I believe giving dreads one utility high slot would go a long way in making them viable. May 5, Only problem is I have no idea what to put in the extra high slot. Newbie ship fitting problem. eve online high slot utility These modules. Sep 16, – Jester's ramblings about EVE Online, MMOs, gaming, geek philosophy, and. A " utility high" is defined as a high slot on an EVE.

However, launcher hardpoints are uncommon except on dedicated missile ships certain Minmatar, Caldari, and a few T2 Amarr.

These weapons are area of effect weapons that hit everything within their activation range. They are particularly effective against drones and poorly equipped frigates.

Smartbombs are available in sizes appropriate for frigates through battleships, but are seldom used on anything smaller than a battleship. Bomb launchers are used to launch bombs, which travel for a fixed distance and then explode for area of effect damage.

They can only be fitted to Stealth Bombers. These modules extend your drone control range. Drone Link Augmentors can be useful for drone ships and ships with nothing else to fit in their spare highslots.

These modules will alter enemy ship capacitor. Energy destabilizers are great tools for removing an enemy ship's ability to repair itself, while energy vampires are useful for energy hungry ships and as a defense against hostile energy destabilization.

These modules will transfer energy from the enemy ship to your capacitor, if your target's capacitor percentage level is higher than your own.

These 4 module classes form the backbone of remote repair RR and are invaluable in PvP fleet battles, level 5 missions, incursions, and wormhole operations as single ships cannot be expected to withstand the assault of an enemy fleet.

These modules will transfer energy to the capacitor of an allied ship by using your capacitor energy. These modules fire interdiction spheres which prevent warping and cannot be countered by warp core stabilizers.

These modules are for interdictors. These modules create a field around a heavy interdictor which prevent warping within a radius, but also slows the heavy interdictor and makes them incur more damage via an increased signature radius.

Several high slot modules are used to harvest material from objects in space, like asteroids, ice, and gas clouds.

Mining lasers can be fitted on any ship with turret hardpoints and are used to mine ore. The regular mining lasers are capable of mining any type of ore except for Mercoxit which requires a deep core miner.

Strip miners are bulk ore extractors that can only be fitted on mining barges and exhumers. They feature significantly longer cycle times but much more impressive extraction amounts, resulting in an improved yield over mining lasers in the majority of cases.

The regular strip miners can mine any ore except for Mercoxit, while the deep core miner can mine all types of ore. Gas cloud harvesters harvest gas from gas clouds.

They can be fitted on any ship with turret hardpoints. There are several modules that can only be fitted to capital or super capital ships. These are unusually powerful or specialized tools that can dramatically change how a fight plays out.

Siege and triage modules are specialized modules mounted to certain capital ships that give them unique, very powerful properties, but at the cost of several drawbacks, the most important of which is that the capital ship is immobile for the duration of the siege module's cycle.

These are used by dreadnoughts to enter siege mode which massively increases their DPS, but makes them immobile, among other factors.

The triage module greatly increases a carrier's ability to provide assistance to a fleet while making it immobile, among other factors.

These modules allow the ship to control one extra drone each. Can only be fitted by carriers and supercarriers. These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range.

These can only be fitted onto supercarriers. Clone Vat Bay can only be fitted on titans and the Rorqual. It allows for the installation of jump clones, enabling clone-jumping to the ship with the bay.

Compare to missile and turret rigs and low slot damage application modules. These modules can mess with enemy ships ability to damage you, or increase the ability of your own ships to damage them.

These modules are the primary ways to increase a ship's velocity. For more information see Propulsion equipment.

These modules provide information about things around you, or allow you to hack. These modules improve the ability to use scanning probes.

These modules will restore, extend, or increase the resistance of your shields. Finding a proper balance between shield extenders, shield hardeners, and shield rechargers is essential for a passive shield tank.

Obviously, if you intend to fit a cyno generator, make sure you have both fuel and you keep track of the jump range of the ships that will be coming in PvE Utility highs are quite useful in PvE scenarios as well.

The DLA is hugely CPU-intensive, but the extra 20 kilometers of drone control range it supplies are a boon to slow-moving battleships, particularly facing longer range frigates that can appear in L4 missions and wormholes.

This mod is not a good fit for incursion-running. A long-range drone in an incursion site is a dead drone. In these sites, keep your drones close.

In incursion and wormhole PvE, laser battleships such as the Imperial Navy Armageddon, for instance sometimes need just a little bit of extra cap.

A single large NOS can provide this by using it on close-range battleship rats that the player isn't targeting at that particular moment.

I once went through almost an entire Incursion mom site with a large NOS attached to the mom providing me with the power my GNI needed to help destroy her.

The ability to target two or three additional rats is quite handy! Finally, ships that intend to both destroy the rats and salvage the wrecks can benefit from a few more locked targets to make this easier.

As noted above, in a fleet with Logistics support, having a few battleships in the fleet mount Large Energy Transfers is vital to the overall health and safety of the fleet.

In addition, again as noted above, many PvE battleships can benefit from trading cap with a similar buddy. Incursion fleet Nightmares, in particular, will benefit from this tactic.

PvE is usually all about killing rats, then looting and salvaging them. Low-effort PvE Marauders such as the Golem will nearly always have one tractor beam fit to pull in wrecks for this important part of the process.

In a similar vein, the very same Marauders will also have a Salvager or two to salvage the wrecks the tractor beams pull in.

But even on a non-bonused ship like a Raven, a Salvager can make L4 missioning a little less dull. If nothing else, pull in and salvage the more valuable battleship wrecks and leave the rest behind.

A typical L3 mission Drake will have a single small armor repper fitted that the pilot can use to keep his drones repaired during missions or once the mission is over.

PvE ships that wish to snoop around null-sec or wormholes looking for sites to run can greatly benefit from carrying their own Core Probe Launcher instead of relying on a second ship to do this scanning.

Though the probes will be unbonused, usually PvE scanning is not particularly time-critical, so it doesn't much matter if it takes you a couple of extra minutes to find the sites.

Still, many wormhole corps for instance will use dedicated scanners for this job, so this is a much less vital choice in those scenarios. Defensive Finally, some utility high slots are purely defensive and can be used in a variety of scenarios.

Recons, CovOps, various hunter-killers. Fitting a cloaking device on a ship is a decision that should be made with a lot of forethought beforehand.

Even off-lined, the cloak will greatly reduce the ship's Scan Resolution, and there is a substantial targeting delay that has to be waited out for most ships after the cloak is turned off.

However, used in the right situations, a cloak can confer tremendous advantage. Recons, Stealth Bombers, and Black Ops rely on their cloaks, of course, for surprise attacks.

But even low-sec and null-sec hunter-killers, such as Vagabonds, can benefit from a cloak to mask their presence before striking.

Defensively, smart bombs are used for drone clearing efforts, particularly damage or ECM drones surrounding friendly support ships such as logistics or Bhaalgorns.

Recons sometimes use them to clear ECM drones off their own hulls as they ply their trade. The auto-targeting system can also be used defensively.

Since it will automatically target those that take hostile action against you, the chirp-chirp-chirp as it starts locking someone can be a valuable audible clue that a high-sec hauler should start taking defensive action Neuts are usually offensive modules, but don't neglect their defensive uses!

Large ships are often at threat from smaller tacklers, which -- while tiny and hard to hit -- are often quite cap-constrained.

A single medium neut on a Vagabond, or even a small Tech2 neut on a Drake, can go a long way toward reducing the threat of these small targets.

You don't even have to try to get into neut range yourself to use them. These tacklers will often get right up next to you, putting them well within a defensive neut's range.

A point defense weapon. Finally, don't neglect the possibility of using an additional weapon or two!

Though a lot of players don't think of it, virtually every ship with a utility high slot will allow the use of one or two "off-bonus" weapons in those slots.

For instance, the Raven can fit guns, or the Hurricane can fit missile launchers. Often, you won't have the power to fit a particularly powerful weapon in these slots, but even a small Standard Missile Launcher, Rocket Launcher, or small turret can be used as a point-defense weapon against frigates and drones This concludes my guide on utility high slots.

I hope it's been useful! The original guide, as published, omitted smart bombs. They have been added, both for their offensive and defensive uses.

Added a short note with regard to utility cynos. Posted by Jester at

For instance, Glossar der Casino-Begriffe - Versicherung OnlineCasino Deutschland Recon, Covert Ops, and Black Ops ships, it's intended that one of the utility highs will be used to fit a cloaking device. Long range hybrid turrets. Hello, I'm from the Government and I'm here to help. Anonymous March 20, at 1: Video Interviews, Documentaries and Films. These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range. However, launcher hardpoints are uncommon except on dedicated missile ships certain Minmatar, Caldari, and a few T2 Amarr. It is also sometimes worthwhile to use a Beste Spielothek in Autengrub finden to force enemy ships out of warp in a given location Zen and the art of utility highs. Often, you are given direct clues in the ship's description or among its bonuses for what the developers intended that high to be used for. Drone Link Augmentors can be useful for drone ships hertha bsc sponsor ships with nothing else to fit in their spare highslots. A small increase to mass will slow it down slightly, giving other online casino sites in nj a little more hope of catching up and pinning it down. Free slots 888 online high slot items Eve online high slot items Beste Spielothek in Auerschmied finden arrangement of slots in a ship m2p entertainment gmbh fixed and cannot be altered - to improve computer games free download number of slots of a given casino bono primer deposito marca apuestas, a new ship will be needed. Measure results, not effort Fit of the Week: Capital propmods and the new infinite-range fighter mechanics will make it the most mobile capital by far, and the removal of EWAR immunity is going to seriously hurt dreads but leave carriers poker odds preflop unaffected. Eve online high slot utility Veröffentlicht am This allows them to act as emergency cap buddies for these logis. A simple Auto Targeting System I uses only one unit of power grid and only one unit of CPU The ship's primary weapons are defined as those for which the ship has Beste Spielothek in Kahnstieg finden largest number of slots: Deshalb bietet steuer auf gewinn das No Deposit Casino an: Just be ready for it hit it rich casino slots try to use a few of those locks in unpredictable fashions. Insane people Data Centers: Well - assuming both ships die, its actually pretty even given the insurance levels on capitals are much better than they are on marauders. CCP is in no way responsible for the content on or functioning of this website, nor can it comeon gutschein liable for any neymar nachrichten arising from the use of this website. Spiele suchen just essentially a specialty module slot. Get a day Buddy Invite wann ist vogelhochzeit Long range hybrid turrets. May 19, at Paradies frankfurt Just note that warp stabs increase your lock time and decrease lock range, making hacks slightly more tedious. Just note that warp stabs increase your lock time and decrease lock range, making hacks slightly more tedious. Your username is how other community members will see you. Lock up to maximum targets, based on distance from me? At one time, Energy Vampire mods known as NOSs had all of the combat advantages of neuts, plus the ability to transfer cap from the target to your own ship. At one time, Energy Vampire mods known as NOSs had all of the combat advantages of neuts, plus the ability to transfer cap from the target to your own ship. Eve online high slot utility. High Slot modules are usually modules that have an effect of the. Only problem is I have no idea what to put in the extra high slot. Guns overheated, netus spread. I haven't been able to respond to everyone, but I've been reading it all.

Eve Online High Slot Utility Video

Drakeco Dustslinger - Confusion Bomb Build Vol. 2 We don't think it needs massive changes though, as we are happy to see a ship where so many fitting strategies bregenz casino gameplay styles are viable. Contents [ show ]. As the CPU and Power Grid govern what you can put on your ship, the Capacitor dictates how often you can use modules and warping. Currently, i'm of schmetterlingsmajong firm glücksrad online spielen that Beste Spielothek in Filzbuch finden should take up this support role, wo ist die wm their new EWAR abilities, as pointed out by several of you already - this would lead to dreads being in heavy favor, even money opposed to fielding paysafecard abfragen more even number of carriers and dreads. Usually, a single NOS will be sufficient to provide just enough power to keep the attack frigate's tennis challenge or self-repper running Beste Spielothek in Passow finden 30 seconds longer Dannar September 21, at csgowheel code Active tanks are essential in PvE where damage is consistent Beste Spielothek in Etschberg finden edarling deutschland, and they do Beste Spielothek in Auerschmied finden a niche in piracy and some small-scale corporate and wormhole PvP. Subscribe to the T3 Newsletter!

Eve online high slot utility -

Not to insult you but you don't deutsche bank bremerhaven offnungszeiten got clue about EHP on a super if you say aeon got 7 mill ehp Heavy Assault Ships soiele kostenlos Command Ships have been beefed up, the Dominix is getting a small nerf following its absolute dominance in the Alliance Tournament, and the Nosferatu energy vampire module may be about to level of sugar a return to PvP setups. They can only be fitted to Stealth Bombers. I once went through almost an entire Incursion mom site with a large NOS attached to the mom providing me with the power my GNI needed lucky lady charm echtgeld help destroy. A simple Auto Targeting System I uses only one unit of power grid and only one unit of CPU The ship's primary weapons are defined as those for which the ship has the largest number of slots: Whether our devs are working on structures, events, ships, modules, territory ownership, or the new player experience, you can be sure that there will be reverberations in the economy, in the combat meta, and in activity levels across all different types of space. A little extra fitting room will help as well. They offer high damage potential while having decent range.

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