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Newsletter Signup First Name: What is a Damper and How does it work? Robert Pepper Robert Pepper is a motoring journalist, offroad driver trainer and photographer interested in anything with wings, sails or wheels.
Set in Miami , the game revolves primarily around an unnamed silent protagonist —dubbed "Jacket" by fans—who has been receiving messages on his answering machine instructing him to commit massacres against the local Russian Mafia.
The game blends top-down perspective with stealth , extreme violence and surreal storytelling, along with a soundtrack and visuals inspired by s culture.
The game itself was influenced in part by Nicolas Winding Refn 's neo-noir crime film Drive , as well as the documentary Cocaine Cowboys.
At release, the game received critical acclaim, with praise regarding its narrative, themes, music and gameplay. Hotline Miami has since become a cult video game.
Wrong Number , was announced in and was released on 10 March Hotline Miami is divided into several chapters , each of which is further broken down into several stages.
At the start of most chapters, "Jacket" wakes up in his apartment and listens to cryptic messages on his answering machine.
These messages tell him to perform an arbitrary task at a certain location, which in each case is inferred as a metaphor for killing every person at that location e.
Prior to commencing a mission, the player is asked to select an animal mask to wear, each of which—with the exception of "Richard", the default rooster mask—provides an unique benefit, such as faster movement or a starting weapon.
In each stage, the player navigates a building from a top-down perspective, where the goal is almost always to kill every opponent therein.
Occasionally, they must also defeat a boss at the end of the chapter or find key items as they explore. Some levels also include hidden animal masks for the player to find along the way, often in the bodies of other killers who failed the assignment now being undertaken by "Jacket".
By default, the player starts each assignment unarmed, just outside the target location. Most enemies carry a wide variety of melee and ranged weapons which can be collected both from their bodies and the environment.
Far outnumbered, the player must rely on their increased awareness being able to see inside every room within a large radius and either stealth, overwhelming force or a combination of both to overcome challenges.
However, because the player character is no more resilient than enemies, mistakes are often instantly fatal.
Despite the game's high lethality, attacks such as punches, weapon throws and door slams merely knock enemies down, prompting the player to gruesomely execute them on the ground.
In addition to the more common white suit-wearing mobsters, the player is later pitched against guard dogs, police officers and other opponents that require different strategies to defeat.
Enemy artificial intelligence varies slightly, causing them to occasionally move unpredictably and making it difficult to plan a perfect approach. To make up for this, Hotline Miami allows the player to restart each stage as soon as they die, allowing them to quickly fine-tune their approach over several attempts.
At the end of each chapter, the game grades the player's performance based on factors such a speed, variation and recklessness, with high scores unlocking new weapons and additional masks.
Hotline Miami takes place in Miami, where the player takes the role of an unnamed man dubbed "Jacket" by fans for his distinctive letterman jacket.
One day, he receives a voicemail about a supposed delivery of "cookies" to his home. Jacket finds a package outside containing a rooster mask and instructions to perform a hit on a group of criminals and steal a briefcase in their possession, threatening that he is being watched and that "failure is not an option.
Throughout the game, Jacket has visions where he is confronted over his actions by three masked figures: During a raid on the estate of a movie producer, Jacket rescues a woman and brings her home, nursing her back to health and later, building up a relationship with her.
In another mission, Jacket is called to a phone company where he finds everyone dead except for a lone biker, whom he fights and subsequently kills.
Jacket finds other animal-masked killers dead or dying during some of his assignments; after most of them, he visits a store or restaurant where the same bearded clerk greets him.
Jacket's perception of reality becomes increasingly surreal, as he begins to see the talking corpses of his victims during his everyday life.
One day, Jacket arrives home to find his girlfriend murdered and a man in a rat mask on his couch, who shoots him in the head.
The attack puts Jacket in a coma; he wakes up in a hospital and overhears that his attacker is in police custody, whereupon he escapes and storms Miami police headquarters.
Jacket discovers his attacker was Richter, who had also been following the orders of threatening voicemails, and steals the file on the police's investigation of the killings.
With this, he raids the mob-owned nightclub the calls were tracked to, finding the address of the headquarters of Miami's Russian mafia.
Jacket then goes to this address and kills the syndicate's leaders. The game's main story ends with Jacket killing off the Russian mafia's leaders, but afterwards the player can play bonus levels as the biker character from the telephone company.
Another recipient of the mysterious messages, The Biker has gotten fed up of carrying out their assignments and is trying to track the callers down.
From raiding the phone company, he traces the calls to the mob-owned nightclub, and when Jacket arrives, The Biker kills him.
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In an interview at Eurogamer , project manager Graeme Struthers was "chuffed to bits" for Hotline Miami creators Jonatan Söderström and Dennis Wedin, adding that "those are some talented boys.
In an interview with Pocket Gamer , Söderström was quoted as saying that his team had been talking to Sony about bringing the game to PlayStation devices — including the PlayStation Vita — although they would require a third party to port it for them.
The title would be Cross-Buy, allowing those who have purchased the game on either Vita or PlayStation 3 to play it across both platforms, only having to buy it once.
The port was handled by Abstraction Games , who shifted the engine from Game Maker 7 to PhyreEngine , also adding enhanced controls, an extra unlockable mask, and online leaderboards.
These features were later added for existing PC owners as a patch. On 28 May , it was featured on the eighth Humble Indie Bundle as one of the games offered if paying above the average amount.
The Linux version for Hotline Miami was released concurrently with the bundle as at that time. On 24 March , Devolver Digital announced that the game would be headed to the PlayStation 4 with cross-buy support.
On 11 September , Overkill Software , the developers of Payday 2 , released an announcement that there would be a downloadable content pack based on Hotline Miami , released on 30 September as a collaboration between Dennaton Games and Overkill Software.
Collected Edition on 25 June Hotline Miami received critical acclaim upon release, with praise given to its neon-soaked depiction of s underground Miami, overflowing with raw brutality and ultraviolent close combat as the player finds himself outgunned and using his wits to choreograph a way through impossible situations.
The game's soundtrack was lauded for accentuating the already heightened tension and gritty violence.
You still go around killing groups of thugs at the behest of a voice on the other side of the phone calls, which is somehow sufficient to addle you into killing everyone you find at an address that that voice provides.
You still choose an animal mask to wear before entering these kill zones, and you still have a variety of weapons at your disposal to stab, shoot, and bludgeon your way through crowds of Russian thugs and the police.
IGN gave the game a score of 8. Yet the justification is also disarmingly simple, the same reason why quarters were dropped into arcade machines built during the late '80s era Dennaton Games so clearly reveres.
Why bother with Hotline Miami? Because it deserves to be played. When questioned about piracy issues by Eurogamer , Graeme Struthers of Devolver Digital said "[Söderström] just felt he didn't want people playing the buggy version of his game however they got it.
He wanted them to get the patch. He basically said, 'I'm not going to criticise this, it's a fact of life. It would be nice if guys could find it within themselves to pay for it, but that's the world I'm in, so you know, you just have to take it for what it is.
You could pass this thing around on the world's smallest memory stick. So it has been torrented to extraordinary levels. In an interview with Jonatan Söderström and Dennis Wedin at Eurogamer , the creators shed some light on possible new future game content.
It will probably be about as long as the full game, so probably we'll charge something for it. It will be like a sequel kind of, but building on the story.
We don't want to reveal too much, but it will probably have more playable characters than the first game did. And a couple of different stories and angles.
A lot of people have been asking about a map editor to build their own stages, so we're looking at if it's possible to do that.
I think it would be really cool to let people do their own stages. In terms of the new soundtrack, Söderström said "I'm not sure for the second game yet.
Last time we had nine different musicians doing the soundtrack. Looks like a couple of them might do more tracks for the sequel, but we've been looking at some other bands as well.
Want to keep it fresh. Hinting that the sequel may be some way off, Söderström insisted that he was still committed to working on patching and fixing the original game.
The official Hotline Miami Twitter released photographs of the sequel's title screen, revealing its full title: On 19 June , the first teaser trailer for the sequel was released on the Devolver Digital YouTube channel.
The game was initially announced for , but was eventually released on 10 March From Wikipedia, the free encyclopedia. Hotline Miami Cover art of Hotline Miami.
Dennaton Games Abstraction Games remake. Jonatan Söderström Dennis Wedin. Game Maker 7 PhyreEngine remake.
Retrieved 26 November Archived from the original on 26 October Retrieved 9 July Cactus, creator of Hotline Miami and tons of other weird titles".
Retrieved 9 April Eurogamer's Game of the Show is Hotline Miami". Hotline Miami Hotline Miami 2: Retrieved from " https: CS1 Japanese-language sources ja Use dmy dates from April Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode Official website different in Wikidata and Wikipedia.
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